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Confidence and Critical Thinking Are Differentially Affected by Content...

Robert O. Duncan, York College and The Graduate Center, The City University of New York Abstract Game-based learning can foster critical thinking in undergraduate students. However, less is known how...

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“So You Want to Build a Digital Archive?” A Dialogue on Critical Digital...

Bibhushana Poudyal, The University of Texas at El Paso Laura Gonzales, The University of Florida Abstract This article presents conversations between an Assistant Professor and graduate student as...

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Table of Contents: Issue Fifteen

Introduction Lisa Brundage, Teresa Ober, and Luke Waltzer “So You Want to Build a Digital Archive?” A Dialogue on Critical Digital Humanities Graduate Pedagogy Bibhushana Poudyal and Laura Gonzales...

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Introduction: Issue Fifteen

Lisa Brundage, Macaulay Honors College, CUNY Teresa Ober, The Graduate Center, CUNY Luke Waltzer, The Graduate Center, CUNY For many, imagining the possibilities of digital technologies, in classrooms...

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Gamification Fails: Negotiating Points, Badges, Levels, and Game Play in the...

Michael J. Cripps, University of New England A composition and rhetoric professor finds that gamification does not readily enhance motivation and learning. Bringing “game” metaphors and practices to...

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Using Digital Tools to Explore Collective Memory

Kelsey McNiff, Endicott College Students worked together to build a data set of United States Holocaust memorials and museums; then, they used Google My Maps and charts generated from Google Sheets to...

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Creating Multimodal Documents to Understand Literature

Kelly J. Hunnings, University of New Mexico This assignment asks students to create a multimodal project wherein they adopt the voice, tone, and attitude of one of the characters from Jane Austen’s...

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Developing a Small-Scale Graph Database: A Ten Step Learning Guide for Beginners

Fred Cheyunski, Independent Researcher A hands-on non-programmer’s introduction to initiating and using networked information analysis for knowledge acquisition and exploration. Most of us have had...

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The Digital Story: Integrating the Personal and Academic through a Multimodal...

Julia Brown, City College of New York, CUNY This assignment was created for a First Year Writing Inquiry Seminar (FIQWS) at City College of New York. FIQWS is based on the principles and pedagogy of...

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What We Learned Having Faculty Build a 3D Printer

Chelsey M. Bahlmann Bollinger, James Madison University Jamie Calcagno-Roach, James Madison University Joi Merritt, James Madison University Eric Stauffer, James Madison University A look at how a...

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A Learning Success Story with WeChat

Chen Gao, New York University Using WeChat, a social networking mobile app popular in China, an undergraduate Advanced Chinese I class built a virtual learning community to strengthen students’...

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Demythologizing the Priest and his Punched Cards

Andrew C. Stout, Covenant Theological Seminary Review of Roberto Busa, S. J., and the Emergence of Humanities Computing: The Priest and the Punched Cards (New York: Routledge, 2016). $150.00 hardback,...

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Finding Fault with Foucault: Teaching Surveillance in the Digital Humanities

Christina Boyles, Michigan State University Abstract This article outlines the risks posed by Foucauldian logics and provides alternative pedagogical strategies grounded in a culture of care. Failing...

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Changing Culture, Changing Public: Redesigning the Rhetorical Public

Philip B. Gallagher, Iowa State University Abstract The idea of the Public and its influence on communication and civic activity has concerned rhetoricians since the Sophists sought methods to...

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Weigh of Showing

Jenna Freedman, CUNY Graduate Center Abstract “Weigh of Showing” is a zine originally written for an Interactive Technology and Pedagogy class taught by Steve Brier and Michael Mandiberg at the CUNY...

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Animating Antiquity: Student-Generated Approaches to Recontextualizing...

Karen Rose Mathews, University of Miami Gemma Henderson, University of Miami With contributions by Jinqi Li, Lorena Lopez, Laura Miller, MacKenzie Miller, Aishwarya Navale, and Monica Travis Abstract...

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Beyond the Fear of Failure: Towards a Method for Student Experiential...

Andrew Roth, Brock University Alex Christie, Brock University Abstract This article advances a pedagogical ethos, which we call SEAM (Student Experiential Autobiography Mapping), that deliberately...

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Table of Contents: Issue Sixteen

Introduction Shelly Eversley and Krystyna Michael Beyond the Fear of Failure: Toward a Method for Student Experiential Autobiography Mapping (SEAM) Andrew Roth and Alex Christie Animating Antiquity:...

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Introduction: Issue Sixteen

Shelly Eversley, Baruch College, CUNY Krystyna Michael, Hostos Community College, CUNY Conversations about digital pedagogy tend to revolve around the twin poles of unbridled enthusiasm on the one...

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Digital Building Blocks for Original Research

Brennan Keegan, Randolph College This submission details a digital and collaborative encyclopedia entry assignment as a building block for creating research literacy and confidence. Using Padlet, an...

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